I wrote a novel.
The Hollow
Nom is a cynical wanderer, living on the fringes of a dying world, until a group of strangers offers him a chance to redeem his past and save the future. The Hollow, a realm of darkness and horror, threatens to swallow everything he holds dear, and the key to stopping it lies in Rabidi, the fallen capital of his youth. But to get there, they must journey through a wasteland of twisted magic and merciless enemies, haunted by ghosts and hunted by zealots. As they struggle to survive and unravel the secrets of the Hollow, Nom and his companions discover a sinister force that seeks to harness its power for their own twisted purposes. Will they be able to stop them in time, or will they succumb to the darkness within?
Prepare for an epic and darkly unique fantasy world, where action and adventure meet serious introspection and heartfelt moments. This story is intended for an audience who can appreciate the complex characters and the reflection of life’s imperfections that is woven throughout the narrative. While there are no explicitly mature scenes, the content is at times bleak and explores the grittier side of humanity.
Word count: 81,000
Available at
- Amazon – Kindle
- Wattpad – read online
- Inkitt – read online
- Audiobook episodes, narrated by Louis Krahn
Map of the World
This map is from the perspective of the northern kingdoms, where much of the world inside the Hollow has been forgotten, although some lost places involved in this story have been added to the map. The decline in civilization has cut off many former maritime connections, reducing our overall worldview.
The original map is a huge graphic with lots of detail, so here is an SVG version of the entire world. The following link will open the map image in a new tab. Zoom and pan with your browser to view it:
Glossary
For some reason I’ve always liked novels with glossaries. I tried not to include spoilers. Pronunciations (in blue) are as on wikipedia.
The Aerie – an outpost high in the Rachis mountains, possibly for scientific study
Pulvis Adustio (POOL-vees ah-DOOS-tee-oh) – a relentless seerhunter, and a commander in the Guild of the Sun. a.k.a. “Dusty” (DUHS-tee)
Alaigbara (ah-lag-BAR-ah) – a merchant in Alara, husband to Nbaje, and father of Beruku
Alara (uh-LAR-uh) – a new settlement on the east coast of Mamidi Daruni, populated by refugees from across the Loralia Sea, mainly Uluria
Ahden (AH-den) – a tall and affable young warrior from Whithom, usually carrying a greatsword scabbard-in-hand, longtime friends with Dev and Omega
The Berm – the fluctuating borders of the Hollow, appearing to many as an incline or ridge going down into the Hollow
Beruku (beh-ROO-koo) – a lost boy in Alara, son of Nbaje and Alaigbara
Braeside (BRAY-syd) – a city in the north, well outside the Berm in the kingdom of Andion
The Braesider (BRAY-syd-er) – a talentless bard from Braeside, currently touring in Elocant
Bulletin – a place where day laborers gather to wait for work
Breeyant (BREE-ahnt) – seerhunter disciple in the Guild of the Sun, under command of Adustio
Caberia (kah-BEHR-ee-ah) – a kingdom in the north, vassal to Éabha
Casey (KAY-see) – a woman in Elocant who runs a bead and breakfast, wife of Phylo
Casowari (kass-oh-WAHR-ee) – man-at-arms at the Aerie
The Chosen – people entirely tattooed or branded with glyphs, who have voluntarily given their bodies over to the power of darklight, become tuned to nearby elements as they take damage, and increasingly out of control
Conflictor – a being of darklight with hyper keen senses of perception, and uses its observations to manipulate a victim between anguish and hope, in an attempt to drive them to extreme acts that lead to their death, or of someone close to them
The Corrupt – a human who is beyond shattered, having taken darklight into themselves until they are animated solely by it and no longer a human with free will
Cracky – an eccentric scientist at the Aerie, obsessed with flight
The Cradle – a fertile area south of the Rabidi plateau, part of the Rabidi empire, and a major source for food, trees, and other resources
Darkhorse – riding mounts that were once horses, now twisted by darklight into horrible creatures
Darklight – a dark aura illuminating the world within the Hollow, thought to be the manifestation of whatever power twists reality there
Darkseer – an apocryphal being who is thought to be tied to the source of darklight, and generally considered unlucky harbingers of doom, disaster, or misfortune
Debella (day-BEL-ah) – capital of Caberia, located on the northern coast of the continent
The Dessicated – people who spent too much time in the Hollow, whose will and identity have been deadened to the point of catatonia
Dev (DEHV) – a young man from Whithom, good at repairing things, longtime friends with Ahden and Omega
Dkheym (d-KHAYM)
Dibbs – second mate aboard the >Pelican
Dragon’s Blood – a big blob of sticky resin-like goo, translucent red, smelling of sickly sweet rot, which traps animals and insects, tiring or suffocating them to death, ultimately absorbing them
Dray – a bartender in Endo
Ellu (EH-loo) – mythical creatures of nature, thought to be tricksters, and kidnappers of children
Elocant (AY-loh-kahnt) – a northern farming town inside the Berm, now considered a gateway to the Hollow by scavengers
Endo (EN-doh) – an old city managing to survive in the Hollow, once a major seaport and city-state
Engurru (en-GOO-roo) – the Rabidian realm of the dead, thought to be mystical underground waters
Farseer – a seer who never wears goggles, allowing them to trace the effects of darklight far and wide, at the cost of their sanity
Ferox – (FAY-roks) – a semi-secret settlement of seers on top of the Tortoise
The Firebird – a Rabidian deity thought to deliver the fates of humans to Simtu
The Forum – a bar and recruitment center in Slipshod
The Gate – a funeral area on the cliff rim of Rabidi, where cremations and rememberances were held
The Gatekeeper – the person who runs the funerals at the Gate in Rabidi
Gitko – (GIT-koh) – the beloved innkeeper in Elocant
Glyphs – symbols drawn or carved into something, in an attempt to control it with darklight
Gubbu (GOO-boo) – an entrance to Engurru
Gunnar, Highmaster (GUN-ar) – a martial trainer and weapons master at Whithom’s court
Guild of the Sun – a loose order of seerhunters who train mentally and physically to doggedly pursue their quarry
Halqu (HAHL-koo) – a man in Rabidi, and Nom’s friend
The Hollow – an area of warped perception and twisted reality that is expanding, laying waste to people and places
Iluquiek Territories (il-OO-kwee-ek) – tribal territories in the northern arctic continent
Isokan (EE-soh-kahn) – The Ulurian concept of oneness with nature, body, and mind
Jinns – seerhunter disciple in the Guild of the Sun, under command of Adustio
Kibru (KEE-broo) – Rabidi’s sister city in the Cradle, far below it on the Kibru River
Keenow (KEE-now) – a scavenger in Luxenta, working out of Slipshod
Khargis (KAR-gis) – a sadistic slaver and soldier in Zulm
Loralia Sea (loh-RAH-lee-ah) – the ocean east of the central continent
Lost place – places in the Hollow are warped, then abandoned, and ultimately lost, unfindable to all but those who had a direct connection to it
Kalabursi (kah-lah-BUR-see) – a Rabidian term for miners, once a respectful title, later twisted into a derogatory epithet
Luxenta (look-SEN-tah) – a lost place along the Old Road, near the Rachis mountains, now home to a cult of seer worshipers
Lotham (LOH-thum) – leader of Elocant’s town council, and runs the outfitters shop
The Mage – a mysterious figure, presumably a seer, manipulating events in the Hollow
Mamidi Daruni (m?-MEE-dee d?-ROO-nee) – a huge piedmont plateau south of the Rachis mountains, full of desert, plains, and savannahs
Mittik (MIH-tik) – a small rehabbed windship named by Omega
Nbaje (n-BAH-jee) – a merchant in Alara, wife to Alaigbara, and mother of Beruku
Niuraak (nee-oo-RAHK) – a seer in Zulm, originally from the Iluquiek territories
Nom (NOHM) – an aging man working as a guide in Elocant, formerly a laborer from Rabidi
The None – sentient manifestations of pure darklight, invisible though corporeal
Omega (oh-MEH-g?) – a young woman from near Whithom, a reluctant seer, and longtime friends with Ahden and Dev. a.k.a “Oa” (OH-?)
Omnos (OM-nohs) – former and last elected emperor of Rabidi, and a farseer
Omuti (oh-MOO-tee) – an eccentric drunk woman in Alara
Onu (OH-noo) – a longtime pathfinder through the Rachis mountains, undauntingly cheerful
The Pelican – flag ship of the Pod
Petra (PAY-trah) – a brutish kalabursi slave in Zulm
The Petrel – a cargo ship in the Pod
Phylo (FEYE-loh) – blacksmith in Elocant, Casey’s husband, and Nom’s friend
The Pod – a cargo fleet of ships out of Endo, commanded by Qayid
Qarittu (kah-REET-oo) – a young girl from Rabidi
Qayid (kah-YEED) – old sea captain in Endo, commander of the Pod
Rabidi (r?-BEE-dee) – a lost place, capital of an empire swallowed and erased by the Hollow
Rachis Mountains (RAY-kis) – major mountain range spanning almost the entire central continent, east to west
Reticulum (reh-tee-COO-loom) – a lost state on the western part of the central continent, that stretched up to the northern central coast
Revenant – an undead echo or reflection of a life, somewhat sentient and malicious
Rock creatures – animated creatures made of stone, often modeled after marine life
Rollins (RAH-lins) – a concatenation of ‘The Royal Lands,’ a once wealthy area between Elocant and the Rachis Mountains that is a frequent destination for scavengers to the Hollow
Sage – a wise and knowledgeable person
Samveld (SAHM-veld) – a northern kingdom, rival for resources with Whithom and Caberia
Saqummatu (tsah-kuu-MAHT-oo) – a day laborer in Rabidi, and Nom’s wife. a.k.a. Saqu (TSAH-kuu)
Saythi (SAY-thee) – Nom’s dog
Seer – a person who can see and maybe manipulate darklight within the Hollow, and often must wear special goggles to protect their mind from its effects
Seerhunter – those who hunt down and kill seers, usually with the belief that it will reduce the power of darklight and the hollow
Shades – a victim posessed by a shadow being
Shadow beings – creatures of shadow with glowing red eyes, that envelop sleeping people and animate their bodies to sleep-walk to their dooms
The Shaman – a cult of seer worships that have inhabited Luxenta
Shanayn (shah-NAYN) – a man in Rabidi, and Nom’s friend
The Shattered – those whose minds have been broken and rearranged by darklight, and are now unpredictable and dangerous, but believe they doing the right thing
The Shearwater – a guard ship in the Pod
Simtu (SEEM-too) – thought by Rabidians to be the guardian of the underworld
Sire Valta (SEYE-er VAHL-tuh) – a cruel, and deceased, warrior that chased Ahden, Dev, and Omega through the Berm
Sleep phantoms – tall, thin, shadowy creatures that seemingly float, and use long pipes to blow smokey powder into occupied buildings
Slipshod – a backwoods settlement in the Rachis Mountains that serves as a jumping off point for expeditions and adventurers
Sojourner – a second tree line, caused by darklight, that appears sporadically in different parts of the Rachis mountains
Solus (SOH-loos) – a skilled seer and swordsman in Alara
Talon Range – a small mountain range on the east coast of Mamidi Daruni
Tanaga (t?-NAH-gah) – first mate aboard thePelican
Tattirgak (TAT-eer-gak) – a small rehabbed windship named by Omega
Tomani (toh-MAH-nee) – a young woman in Elocant working at the inn, daughter of the baker, likes to sing
Trade Consortium – a fellowship of merchants and traders in the north, outside the Hollow
Uluria (oo-LOO-ree-uh) – a country on the eastern continent, squeezed by Jowz and Dastia, from which some citizens emigrate to Alara
Wards (a.k.a. apotropaics) – darklight warped to turn away harm or evil influences
Whithom (WIT-hohm) – a maritime kingdom far in the northwest, also the name of its capital
Windships – wind propelled land ships on Mamidi Daruni that rely on heavy machinery to roll, made possible by Rabidian steel and craftsmanship
Windreapers – captain and crew of windships
Zulm (ZOOLM) – a slave town in the center of Mamidi Daruni, built on the ruins of Rabidian iron mines